CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
A Bathrooms
Bathrooms decides A pressure. Control here lets Ts threaten long, short, and site while CTs lose early information.
- Party
- Fountain
- Bathrooms
- Divider
- Long
Connector
Connector links both sites and creates flank timings. It is one of the most punishing areas to lose silently.
- Connector
- Stairs
- Water
- Lower
- Short
B Water
Short water and monster form the core B attack lanes. CTs need utility and crossfires to stop a split.
- Monster
- Short
- Water
- Sandbags
- Pillar
A Site
A retakes depend on truck, bank, and dumpster control. Plants can favor long or bathrooms depending on space.
- Truck
- Default
- Bank
- Dumpster
- Optimist
CT Setups
Take Early Info Safely
Overpass CTs need information, but dry pushing fountain or connector feeds entries. Use flashes and escape routes.
- Flash party for early info
- Hold connector with support
- Fall back from bathrooms after contact
Layer B Utility
B anchors must stop monster and short from arriving at once. Stagger smokes and molotovs so Ts cannot wait out everything together.
- Smoke monster after first pressure
- Molotov short water on split timing
- Play pillar and graffiti crossfires
Retake As A Group
Both sites are retakable if CTs stay alive. Avoid desperate solo fights after a site is lost.
- Save flashes for retake
- Clear connector before defusing B
- Fight bank and dumpster together on A
T Defaults
Default For Bathrooms And Connector
Good T sides make CTs uncomfortable in bathrooms and connector before showing the final site.
- Molotov common party positions
- Keep connector control or trap it
- Use short water pressure to freeze B
Split B Correctly
Monster-only hits are easy to farm. Combine monster pressure with short water or connector timing.
- Smoke heaven or bridge
- Molotov barrels and graffiti
- Trade around pillar before planting
End A With Space
A executes need bathroom or long control. Without it, Ts plant into a full CT retake.
- Smoke bank and dumpster
- Clear truck before plant
- Leave a player watching long flank
Utility Priorities
Monster Smoke
The key B delay smoke for CTs and a common execute smoke for Ts when isolating site fights.
- Do not throw it too early every round
- Spam predictable push timings
- Pair T-side monster hits with short control
Bank Smoke
Cuts one of the strongest A retake and rotate angles, making plants near default safer.
- Use with dumpster smoke
- Watch smoke pushes from bank
- Plant for bathrooms or long control
Connector Flash
A flash into connector lets teams clear stairs and lower without taking isolated fights.
- Call direction before throwing
- Have a trade ready
- Retake connector after early contact
Common Mistakes
- Letting connector be lost without a call
- Executing B through monster only
- Dry fighting bathrooms after utility fades
- Rotating through bank alone during A retakes
Practice Checklist
- Drill connector clears and reclears
- Practice B split timing from short and monster
- Learn A bank and dumpster smokes
- Review deaths caused by silent connector flanks



