CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
A Long
The highest value early fight on Dust II. Long control gives the T side a direct A path and forces CTs into deeper retake positions.
- Long Doors
- Blue
- Pit
- Car
- Long Corner
Mid
Mid decides whether CTs can rotate freely. A T side that owns mid can split B, pressure CT spawn, or fake A before re-hitting.
- Top Mid
- Xbox
- Catwalk
- Lower Tunnels
- CT Mid
B Tunnels
The main B attack lane. Sound control matters because early tunnel steps reveal whether B pressure is real or only a default hold.
- Upper Tunnels
- Lower Tunnels
- B Doors
- Back Plat
- Car
A Short
Short lets Ts avoid some long AWP angles but requires mid control and good flashes over site.
- Catwalk
- Short Stairs
- Elevator
- Goose
- A Ramp
CT Setups
Contest Long With Utility
Use early flashes and a smoke or molotov package to stop free long takes. Fall back once you have information instead of fighting to the death.
- Pair one rifler with a flashing teammate
- Use car and pit as crossfire positions
- Save late utility for the A ramp hit
Protect Mid Rotations
A CT who can watch mid doors and catwalk keeps both sites connected. Losing mid without a response makes every B defense fragile.
- AWP or rifle from CT mid when safe
- Retake catwalk with a flash from A
- Call lower tunnel pressure early
Anchor B Patiently
The B anchor wins by delaying, not by over-peeking tunnels. Make Ts spend flashes and molotovs before committing.
- Play car, platform, or back site
- Smoke tunnel choke when contact arrives
- Stay alive for the mid rotator
T Defaults
Default For Long And Mid
Open with players showing long, mid, and tunnels so CTs cannot stack one side. Convert the first piece of space into a grouped execute.
- Flash long doors for the entry pair
- Smoke Xbox to cross cat safely
- Keep one lurker watching B pushes
Split B Through Mid
B splits are strongest after CTs respect long or short. Smoke CT spawn, flash through doors, and hit from tunnel and mid together.
- Clear close mid before crossing
- Smoke CT or doors depending on the defense
- Trade through window and platform
End Rounds Together
Dust II punishes isolated late plays. If the round slows down, regroup and execute with two or three pieces of utility.
- Do not dry walk through single choke points
- Use flashes before crossing long
- Plant for long or tunnels based on control
Utility Priorities
Xbox Smoke
The default T smoke that lets players cross from top mid to catwalk without giving CT mid a free pick.
- Use early for short control
- Refresh it when splitting A late
- Pair with lower tunnel control
Long Corner Flash
A pop flash through long doors gives the entry player a real fight instead of a blind swing into multiple CT angles.
- Throw before the first body crosses doors
- Chain a second flash for pit
- Avoid flashing too deep for your own entry
B Door Smoke
Useful for B executes and retakes. It blocks the CT rotate angle and isolates platform fights.
- Use with a window molotov
- Plant before the smoke fades
- Watch close door pushes through the edge
Common Mistakes
- Taking long alone after the first timing window
- Ignoring lower tunnel control during mid rounds
- Planting A without knowing whether long or short is safe
- Over-rotating B after one tunnel flash
Practice Checklist
- Learn Xbox smoke, long flash, CT smoke, and B door smoke
- Run long takes with two entries and one support flash
- Practice B split timing from tunnels and mid
- Review deaths where you crossed mid or long without utility



