CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
Mid
Mid unlocks highway, vents, and split pressure. Teams that own mid can attack either site with better timing.
- Top Mid
- Boost
- White Box
- Sandbags
- Vents
A Site
A is attacked through main, squeaky, and highway. CTs need crossfires because every lane can activate quickly.
- A Main
- Squeaky
- Forklift
- Default
- NBK
B Site
B fights happen through main, sun room, and checkers. Utility clears close angles before entries swing.
- B Main
- Checkers
- Sun Room
- Headshot
- Back Site
Highway
Highway is the payoff for mid control. It splits A and punishes CTs hiding site.
- Highway
- Z
- Truck
- Quad
- Car
CT Setups
Contest Mid Without Feeding
A CT mid player needs support from Z, sandbags, or boost. Dying alone gives Ts too many split options.
- Smoke top mid when pressured
- Use boost for early info
- Retake vents with a flash
Anchor Sites From Tradeable Spots
Cache sites can be overrun quickly. Play positions where teammates can trade or flash for you.
- A site crossfire from forklift and quad
- B anchor between headshot and back site
- Keep Z rotate ready for mid splits
Watch Squeaky And Checkers Lurks
Late lurks are common because both doors and checkers create fast timing swings.
- Call squeaky door opens
- Clear checkers before B retakes
- Do not ignore vents after losing mid
T Defaults
Take Mid Early
Cache is much easier when Ts own mid. Mid pressure opens both split routes and stops CTs from stacking sites.
- Smoke Z or molotov sandbags
- Boost when CTs give space
- Leave a player holding vents
Split A Through Highway
A main alone is predictable. Highway pressure pulls CT crosshairs away from squeaky and default.
- Smoke truck or Z based on control
- Molotov forklift and quad
- Sync squeaky contact with main
Hit B With Checkers Control
B entries need checkers and sun room cleared. If you skip them, post-plants become fragile.
- Molotov headshot or back site
- Flash through B main before swinging
- Plant for main or checkers control
Utility Priorities
Z Smoke
Blocks the safest CT mid rotate and lets Ts cross into boost or highway pressure.
- Use early in mid defaults
- Watch CTs push through it
- Refresh before A splits
Forklift Molotov
Clears a common A anchor and forces site players into open fights.
- Throw before A main contact
- Pair with a quad clear
- Watch squeaky timing
Headshot Molotov
A core B execute molotov that removes a hard-to-clear anchor position.
- Use before the first B swing
- Clear close main immediately
- Plant while back site is isolated
Common Mistakes
- Ignoring mid and forcing one-lane site hits
- Leaving vents unchecked after losing mid
- Opening squeaky repeatedly with no follow-up
- Retaking B without clearing checkers
Practice Checklist
- Drill Z smoke and mid boost pathing
- Practice A split from main and highway
- Learn B headshot and checkers utility
- Review whether mid control existed before failed executes



