CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
Outer Yard
Outer is open and angle dense. Taking it requires smokes, flashes, and careful clearing of train positions.
- T Main
- E Box
- Hell
- Heaven
- Blue Train
Ivy
Ivy creates outer splits and late lurk pressure. Losing it makes CT heaven and back site positions exposed.
- Ivy
- Alley
- Dumpster
- Back Green
- Old Bomb
Ladder And Popdog
Popdog adds vertical pressure and punishes CTs focused on T main or ivy.
- Popdog
- Ladder
- Connector
- Sandwich
- Olof
Inner Site
Inner hits move through upper and lower ramps. CTs rely on close crossfires and fast rotates.
- Upper
- Lower
- B Halls
- Spools
- Oil
Post-Plant Lanes
After the plant, Train becomes a game of denied sightlines. Assign who watches ivy, main, and popdog before the bomb is down.
- Ivy flank
- T Main re-clear
- Popdog ladder
- Heaven drop
- Site trains
CT Setups
Hold Outer With Crossfires
Train CTs should avoid giving Ts clean one-on-one fights. Use heaven, site trains, and ivy control together.
- Pair T main contact with heaven support
- Watch popdog timing after early utility
- Use smoke to isolate ivy or main
Keep Ivy Contested
Ivy pressure stretches the defense. Even one smoke or deep position slows the outer split.
- Flash ivy for information
- Fall back before being trapped
- Call when back green is exposed
React To Inner Sound Carefully
Inner rushes are dangerous, but Train fakes are common. Confirm bodies before pulling every outer defender.
- Anchor inner from back site or oil
- Use close molotovs to slow entries
- Retake with utility through both ramps
T Defaults
Use Outer Smoke Sets
Outer attacks need vision denial. Smokes let Ts cross dangerous gaps and force CTs into closer fights.
- Smoke E Box and heaven lanes
- Clear close trains before planting
- Send pressure from ivy or popdog
Punish Rotates With Inner Pressure
Inner presence keeps CTs from stacking outer. A late inner hit is strongest after outer utility has pulled rotations.
- Clear close lower ramp
- Molotov oil or back site
- Plant for ramp control
Trade Every Angle
Train has too many angles for solo clears. Move in pairs and pre-assign who clears each train lane.
- Do not cross open yard alone
- Use flashes before peeking heaven
- Hold flanks from T main and ivy
Utility Priorities
Outer Cross Smokes
A set of smokes that blocks heaven, E Box, and back site sightlines so Ts can enter yard.
- Throw before first contact
- Move quickly while they bloom
- Expect CTs to push through gaps
Popdog Molotov
Stops close ladder pressure and lets Ts scale outer without being split from below.
- Use in defaults and outer hits
- Clear it again late if the round resets
- Pair with a ladder flash when taking it
Inner Ramp Flash
A pop flash through upper or lower creates the first safe fight against close anchors.
- Call before swinging
- Trade the close corner
- Follow with back site utility
Ivy Deep Smoke
Cuts ivy flank and forces CTs to play more site-oriented when outer is taken.
- Throw after first ivy contact or as execute starts
- Leave one player watching the smoke edge
- Combine with popdog timing on outer splits
Common Mistakes
- Crossing outer before smokes are active
- Ignoring ivy in outer post-plants
- Pulling all CTs from outer after one inner sound cue
- Clearing trains one at a time with no trade
- Planting outer without assigning flank roles
- Peeking heaven dry after utility fades
- Leaving ladder and popdog unchecked during outer defaults
- Planting outer without a heaven or E Box smoke still up
Practice Checklist
- Learn a basic outer smoke set and time the cross while they bloom
- Drill popdog and ivy split timing with two players
- Practice inner post-plants from upper and lower ramp
- Review every death from untraded outer clears
- Rehearse CT fall-off paths from ivy and T main
- Run retake utility packs for both sites
- Do 5 outer entries where every angle is assigned before the first swing
- Use damage calculator ranges to decide when to tap versus spray on outer
- Finish with spray trainer reps for long-range rifle control
Train this map with tools
Pair the Train guide with configs, spray control, and economy planning.
Related Map Guides
All mapsTools that pair with Train
Practice the configs, spray control, and economy habits that make map defaults stick.
Practice Config
Private-server commands for lineups and site executes.
Economy Calculator
Plan buys and force rounds around map control.
Spray Pattern Trainer
Clean up rifle control before long and mid fights.
Smoke Grenades Guide
Utility fundamentals that pair with every map default.



