CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
Banana
The most important lane on Inferno. Banana control gives the T side B pressure and forces CTs to spend delay utility.
- T Ramp
- Logs
- Car
- Half Wall
- Sandbags
B Site
A compact site where crossfires, smoke timing, and molotov clears matter more than raw duels.
- New Box
- First Oranges
- Second Oranges
- Dark
- CT
Apartments
Apps creates A pressure without committing through mid. A lurker here can punish rotates and break pit setups.
- Second Mid
- Boiler
- Apps
- Balcony
- Pit
A Long And Short
A site is attacked through arch, short, and apps. CTs need layered info to avoid getting split.
- Top Mid
- Porch
- Moto
- Library
- Arch
CT Setups
Spend Utility For Banana Info
Use early HE grenades, molotovs, and flashes to either take banana or make the T side wait. Do not give it away for free.
- Double nade common banana timings
- Fall back after forcing utility
- Keep one smoke for the late B hit
Layer The A Defense
A defenders should not all fight top mid at once. Play pit, site, and arch/library so one player always survives first contact.
- Use apps info before rotating
- Keep pit alive for retakes
- Flash short from arch or site
Rotate On Evidence
Inferno rewards fakes. Rotate from B only after utility, bomb contact, or reliable teammate information.
- Ask what utility was used
- Keep one B player until bomb is seen
- Retake banana before fully stacking A
T Defaults
Win Or Fake Banana
Even if the final hit is A, banana pressure forces CTs to hold B resources. Make defenders respect the B execute every half.
- Clear close car and sandbags
- Smoke CT before committing
- Leave a lurk to punish pushes
Pressure Apps Slowly
Apps control creates late A options and catches CTs rotating through arch. Clear boiler and bedroom with flashes.
- Avoid noisy solo lurks
- Molotov pit before balcony swings
- Sync apps contact with short pressure
Execute Late With Utility
Inferno T rounds often end after 45 seconds of control. Save enough smokes and flashes for the actual site entry.
- Do not waste both B smokes early
- Molotov common anchor spots
- Plant for banana or pit based on space
Utility Priorities
Car Molotov
Denies the most common close banana hold and forces CTs into half wall or sandbags.
- Throw early in defaults
- Pair with an HE grenade
- Clear logs after it blooms
CT Smoke For B
The core smoke for B hits. It blocks rotations and lets entries isolate site and oranges.
- Combine with coffin or dark molotovs
- Refresh for post-plant when possible
- Do not block teammates entering from banana
Moto Smoke For A
Moto smoke cuts off library and arch help during A hits, giving entries cleaner fights against site and pit.
- Use with porch and pit flashes
- Watch smoke pushes
- Plant before the rotate arrives
Common Mistakes
- Giving up banana after spending all early utility
- Rotating off B from sound alone
- Dry swinging pit from balcony
- Executing A without clearing apps or arch
Practice Checklist
- Drill banana utility as both sides
- Practice pit clears with flash and molotov support
- Run late B executes with smoke refresh timing
- Review rounds where your team lost info and over-rotated



