CT Goal
Delay first contact, keep information alive, and retake as a group when a site is lost.
T Goal
Convert early map control into a split or execute instead of ending through one predictable choke.
Practice Focus
Learn a small reliable utility set, then add timing and trade patterns from the checklist below.
Core Callouts
Mid
Mid connects both sites and enables donut control. It is the main area that decides whether CT rotations are comfortable.
- Top Mid
- Xbox
- Cubby
- Donut
- Red Room
A Site
A is attacked through main and donut. CTs need crossfire discipline because isolated site players are easy to trade.
- A Main
- Temple
- Default
- Big Box
- Donut
B Lane
B pressure starts from ramp and lane. Utility decides whether Ts enter into close angles or clean fights.
- B Ramp
- Lane
- Cave
- Pillar
- Back Site
Cave
Cave control creates B splits and late flanks. Losing it without a call makes both sites weaker.
- Cave
- Jaguar
- Boost
- Lower
- CT Spawn
CT Setups
Fight Mid With Support
Ancient mid duels should be flashed or crossfired. A solo mid player who dies early gives Ts donut and split pressure.
- Pair mid with donut or red support
- Smoke top mid when low on utility
- Retake mid before the execute if possible
Keep Cave Honest
Cave is a dangerous T lane if ignored. Use one player or utility cycle to deny free B splits.
- Molotov cave entrance early
- Flash lane for the B anchor
- Call when cave is lost
Play Retake When Split
If Ts have donut and main, A site anchors should delay instead of fighting every lane.
- Use temple for survival
- Save a smoke for default plant
- Wait for CT spawn and donut retake timing
T Defaults
Take Mid In Layers
Mid control works best when top mid pressure, donut utility, and cave awareness happen together.
- Smoke or molotov common mid cubbies
- Flash through top mid before clearing
- Leave someone watching B aggression
Split A Through Donut
A hits become much stronger when donut is pressured. Site players cannot watch main, donut, and temple at once.
- Smoke temple or CT depending on control
- Molotov default and big box
- Trade into site before clearing deep temple
Pressure B With Cave
A lane-only B hit is predictable. Cave control pulls defenders apart and creates better post-plants.
- Clear close cave before lane contact
- Molotov pillar or back site
- Plant for ramp or cave control
Utility Priorities
Mid Smoke
Blocks common CT mid vision and lets Ts work toward donut without taking every early duel.
- Pair with a donut flash
- Watch smoke pushes
- Refresh before late A splits
Cave Molotov
Denies close cave defenders and makes B pressure much safer.
- Use before lane contact
- Clear jaguar after it fades
- Follow with a flash if contesting
Temple Smoke
Separates A site from CT rotations and makes default plants easier during A executes.
- Use with donut pressure
- Watch one-way edges
- Hold it in post-plant if possible
Common Mistakes
- Letting mid fall without calling donut danger
- Solo walking cave with no trade
- Executing A through main only every round
- Over-fighting after losing first mid contact
Practice Checklist
- Drill mid flashes and donut pathing
- Practice A splits from main and donut
- Learn cave clear utility
- Review flank deaths from cave or red room



