THE VIRTUAL ARCADE / Probability dial

Dice

VIRTUAL CREDITS

18+ · Virtual credits only. No money, skins, wallet or operator connection. Not live odds; no outcome prediction. Gambling can be addictive. Gambling support.

01 / PLAY & OBSERVE

Dice virtual demo

Educational model

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02 / UNDERSTAND THE CHOICE

Dice guide

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The mechanic

Digital dice compares a uniform roll with a chosen threshold. In this reference a roll strictly below the threshold wins, and the gross multiplier is 0.99 divided by the winning probability. The examples use a 1% edge before additional rounding. Different tick precision, inclusive boundaries or payout rounding must be specified rather than inferred from a rounded animation.

The decision to notice

Move the threshold to trade hit frequency against payout while keeping the operator edge visible in the quoted return.

Guide category
Casino
Guide volatility
Variable
Guide difficulty
Easy
Documented round speed
Not documented
Operator autoplay metadata
Not documented

03 / CHECK THE MODEL

Odds & mathematics

Probability describes frequency, gross return includes the original stake, and player net subtracts it. House edge is a long-run cost, not positive player expected value. None predicts a session.

  • Educational reference only, not operator odds or a claim about any independent lab. Operator limits, timing, availability and current fairness are not specified.
  • All payouts are gross (stake-inclusive). EV is player net per 1 unit staked; house edge = -EV. Decimals are rounded only for display.
  • Uniform under-threshold reference, 1% edge before any additional rounding. Threshold changes frequency, not expected return.
  • Popularity is unmeasured (legacy value 0). Difficulty is an editorial learning label; volatility describes the reference payout structure, not an independently measured operator rating.

Guide reference examples

These references are separate from the interactive model. A single row is not a complete distribution, particularly for pushes, multiple payouts, item values or fees. Missing expected net is not computed from an isolated row.

Guide examples, not current operator odds. Read the assumptions and payout basis for each row.
ScenarioReference probabilityQuoted payout & basisReference house edgeExpected player net / creditAssumptions
Roll under 5050%1.98x grossGross return (includes stake)1%-0.01 units per 1 stakedUniform reference roll in [0,100); strictly below 50 succeeds. Gross multiplier=0.99/(threshold/100). These integer thresholds also admit an equivalent uniform 10,000-tick model; rounding a displayed roll is not a settlement rule. Success returns 1.98x gross; failure returns 0. Success and failure probabilities sum to 1. All payouts are gross (stake-inclusive). EV is player net per 1 unit staked; house edge = -EV. Decimals are rounded only for display.
Roll under 9090%1.1x grossGross return (includes stake)1%-0.01 units per 1 stakedUniform reference roll in [0,100); strictly below 90 succeeds. Gross multiplier=0.99/(threshold/100). These integer thresholds also admit an equivalent uniform 10,000-tick model; rounding a displayed roll is not a settlement rule. Success returns 1.1x gross; failure returns 0. Success and failure probabilities sum to 1. All payouts are gross (stake-inclusive). EV is player net per 1 unit staked; house edge = -EV. Decimals are rounded only for display.
Roll under 1010%9.9x grossGross return (includes stake)1%-0.01 units per 1 stakedUniform reference roll in [0,100); strictly below 10 succeeds. Gross multiplier=0.99/(threshold/100). These integer thresholds also admit an equivalent uniform 10,000-tick model; rounding a displayed roll is not a settlement rule. Success returns 9.9x gross; failure returns 0. Success and failure probabilities sum to 1. All payouts are gross (stake-inclusive). EV is player net per 1 unit staked; house edge = -EV. Decimals are rounded only for display.

04 / THE DIRECTORY

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